What makes a great quest great!

An insightful discussion about designing morally gray choices, the process of iterating a quest from pen-and-paper into the game engine, whether our devs think of male or female V as the “real” V.

Hosts Sebastian Kalemba and Pawel Burza are joined by Lead Quest Designer Błażej Augustynek and Narrative Director Philipp Weber to talk about great quests and how to make them.

Or listen to the podcast on Spotify: https://open.spotify.com/episode/6IVuJtmmmBzpFhuvVP7bs6

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